As the party handled their meet and greet with the crafty rogue Syth, they were liberated from their confines in the confusion of the daily for race. The escape path reunits you with personal equipment and maybe a couple of extras for measure. With route to freedom being paved in human waste, the party gondolier’d to the meet up with Syth’s allies. You bid farewell to Syth as his health seems to have taken a turn for the worse. He bestows to you a map and a random gold band that he gives a warning in wearing. With the land being open and the map not so clear, where to go is the question. You have a friend of the rogue to the north but what help would he be. Wolves a plenty the adventure continues…..